Flexible API: CARLA exposes a powerful API that allows users to control all aspects related to the simulation, including traffic generation, pedestrian behaviors, weathers, sensors, and much more.Scalability via a server multi-client architecture: multiple clients in the same or in different nodes can control different actors.This is after GOG.com announced Linux support & Crytek announced Linux support for CRYENGINE too, this is a crazy penguin fuelled time we live in and I welcome all of it. You only need to pay them back 5% of your gross revenue if you ship your title commercially too.įind all the info in their blog post announcing it here. It's cheap too, you can pay a mere $19 a month and get access everything, including the full source code. It is still early days yet and will be improved upon in later versions of UE4, I got confirmation from an Epic Games developer that it will include the ability to create Unreal Engine 4 games on Linux directly, this is probably the icing on the Yes, the work started to support native development under Linux. It’s all right there, in plain view, on day one of many years of exciting and open development ahead! In the C++ code, you can see many new initiatives underway, for example to support Oculus VR, Linux, Valve’s Steamworks and Steam Box efforts, and deployment of games to web browsers via HTML5. QuoteThis first release of Unreal Engine 4 is just the beginning. Epic Games has announced Unreal Engine 4 with Linux support and not just in exporting, the toolkit will be native too. So, this is massive news and yet another reason why games not having a Linux version should become a thing of the past.
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